![]() At times, his surprisingly specific dialogue can read like a snippet from a GameFAQs guide. the Wizard spawns only in Hardmode, rather than if one player has a sufficient amount of mana would take some rather wide stretches of logic to come to the conclusion of. Others, like "search the haunted dungeon where people are killed on sight for any prisoners" or how he seems to know about the Wizard's presence note Unlike other NPCs, who appear when they have a relevant condition fulfilled - like obtaining money for the Merchant, guns for the Arms Dealer, etc. Some of his advice like using tools to break things or going to certain areas when the player is strong enough are obvious enough. The Omniscient: He's suspiciously knowledgeable on game mechanics."Hey, buddy, do you know where any deathweed is? Oh, no reason just wondering, is all." : " If you were to look up, you'd see that the moon is red right now." His dialogue has very little personality to it, besides a couple of lines - one of which is his image quote. The Generic Guy: Besides his knowledge, he's just a normal guy.He will also tell you the next possible objectives towards progression (at least until the later portions of Hardmode). Guide Dang It!: His purpose is to avert this for new players: if you give him a crafting material, he can tell you everything you can make with it, where it can be crafted, and the crafting recipe itself.The game heavily implies that there's more going on with him than meets the eye, though. but his purpose is to guide the hero, not to be the hero. The Chosen One: Several bestiary entries indicate that the Guide is considered a Chosen One and his soul is linked to the Guardian of the world (aka the Wall of Flesh).Badass Normal: The most "average" of the NPCs and besides having a vast amount of insight he's seemingly normal, yet can still hold a fight along with the rest of them when pushed enough times.The Tavernkeep notes that the Guide has some sort of dark aura about him, the Cyborg used to refer to the Guide as "the Wall of (Guide's name)", and if the Guide respawns after Wall of Flesh is beaten and is talked to, the new Guide mentions the original burst into flames from his voodoo doll being dunked in lava - but nothing of note beyond that. Is he a manifestation of the Wall of Flesh, or the other way around? Is he a person-shaped can? Does he know about his supposed relation to the Wall of Flesh? There's a lot of in-game dialogue that hints towards a connection, but it's never explicit. Ambiguous Situation: How the Wall of Flesh is connected to him.As befits his name he guides you with tips of varying levels of helpfulness, and if you show him any material item he can tell you what can be crafted from it. The first NPC, who you start out with in every world. His origins and unusual connections to this world remain a mystery. The Guide always offers useful advice and crafting recipes. The Mechanic, meanwhile, has a mutual attraction with the Goblin Tinkerer, but neither of them is willing to voice it. The Arms Dealer reciprocates, but is also not above flirting with the Dryad and Mechanic, neither of which like him back. ![]() Love Dodecahedron: The Nurse likes the Arms Dealer.Jerkass Ball: When a blood moon happens, most note The Party Girl doesn't act any different and the Steampunker only feels peevish in one random, additional bit of dialogue of the female NPCs become irritable and rude.Examples include the Nurse and her needles, the Party Girl's Confetti Guns, and the Truffle's spores. Improbable Weapon User: Most of the NPC's whose functions aren't directly related to combat tend to be this.This includes talking to and playing games with fellow NPCs and sitting on nearby chairs. Idle Animation: Are prone to these when the PC isn't interacting with them.Dungeon Shop: They can live anywhere that isn't the Corruption or Crimson, as long as it fits the requirements for a house-including underground, producing this trope.
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